DirectX Game
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Project made by myself for 'Programming for the PC and XBox' Class during the second term of the Professional Master in Games Development (MProf) in Abertay University, Dundee. 2012-2013. It's a demo about procedural creation algorithms (particle deposition and tree generation), Procedural destruction in real time, and Pixel Shader Postprocessing
The Intelectual Property of this game belongs to Abertay University of Dundee, and so d o the binaries and sources uploaded here; which can be used for educational and informative purposes only.
The Intelectual Property of this game belongs to Abertay University of Dundee, and so d o the binaries and sources uploaded here; which can be used for educational and informative purposes only.